The way of the voice,
Inspired by The Elder Scrolls
Created for a competition held by LG.
Snow is a challenging topic indeed, and so I wanted to prove I could get it right. Not only that, but fire is equally as difficult to do.
This render not only included snow, but also volumetric fire and smoke simulations.
Zbrush was the main tool here, used to create the wall, fire goblets and the stairs in the back. I used World Machine for the mountains in the fog, Blender Cycles for rendering and Photoshop for height map painting and compositing.
Hopefully the snow makes you feel frozen, the fire invites you in, and the world intrigues you.
Hope you like it!